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Another Murder at the PMA! The Deadly Nudes Scavenger Hunt

Philadelphia Museum of Art

2.5 Hours | Can You Crack the Code?

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Another Murder at the PMA! The Deadly Nudes Scavenger Hunt

Philadelphia Museum of Art

2.5 Hours | Can You Crack the Code?

A Sherlock Holmes Mystery-for your to Solve

In this scavenger hunt based on a tale by Sir Arthur Conan Doyle, wealthy businessman Hilton Cubitt has been murdered, and police suspect his wife, Elsie, who has also been shot. What the authorities don’t know is that Elsie may have been set up. A week earlier, she had received e-mails containing images of dancing stick figures. Though she’d insisted they were meaningless, she seemed distressed, so Hilton approached the code-breaking experts at Watson Adventures for help.

The crime scene included a crumpled copy of a scavenger hunt involving nudes at the Philadelphia Museum of Art, where Elsie works on ancient manuscripts as a cryptographer. We believe that the hunt and the cryptic e-mails are somehow linked—and that they can exonerate Elsie. See if your team of sleuths can solve this mystery and save an innocent woman.


Along the Way, You might Uncover…

  • Saints with shocking piercings
  • A sultry sea monster
  • Exotic gods with many arms to keep an eye on
  • A Peeping Tom who discovers a new meaning for the term “stag party”

…and many more surprises. No knowledge of art, or nudity, is required.


How the Hunts Work

  • On most of our hunts, you and your teammates are not collecting objects (drop that pigeon!)—you’re searching for answers to tricky, humorous questions about the amusing things and cool places you discover. No previous knowledge is required: you just need a sharp mind and comfy shoes. The best teams quickly learn that they must use the strengths of everyone in the group.
  • The hunts are conducted by our live, in-person Hunt Hosts and assistants. We do not offer do-it-yourself games. We want to be on hand to make sure you have fun.
  • The hunts are not races, and running disqualifies you. The hunts are a test of your wits and your teamwork, not a test of physical fitness. We don’t want anyone to feel embarrassed or excluded—and we don’t want to distress your lawyer (or ours, for that matter). The people who live at the gym won’t necessarily win.
  • Each member of the winning team receives a Watson Adventures medal, similar in appearance to an Olympic medal, suitable for draping over your neck and wearing with pride (and a bit of gloating). We don’t provide prizes like tablets or a brand-new car or a trip to Europe for one reason: we find that the more valuable the prize, the more incentive people have to cheat. And we’re not offering that kind of game. The object of the game ultimately is not to win—it’s to have fun with your teammates.

Duration

2 hours and 30 minutes


What to Bring

  • Timed-entry admission to the museum
  • At least two fully-charged smartphones per team
  • Good shoes for walking